But rather the decision of whether to even go down that road, and the consequences of whether or not you did. The struggle in star trek when it comes to violence is never about the act itself. At best just have a dice roll based on your stats (or your ships stats I guess depending on how you want to play it out) and then the game just plays it out for you and leaves you to deal with the consequences of your choices. No need for things like combat mechanics or anything like that.
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